Card and Board Games Market. (Recession Impact Analysis)
Published Date: Mar, 2023 | 250 Pages | Report ID: MRU_227273
Card and Board Games Market Size By Type, By Application, Regional Analysis(Europe, Asia Pacific, America, Middle East And Africa), And Forecasts 2023 - 2030 (Financial Impact Analysis)
ID : MRU_
227273 | Date :
Mar, 2023 | Pages :
250 | Region : Global |
Publisher : MRU
A new research report on the Global Card and Board Games Market titled has recently published by Market Research Update to its humongous database which helps to shape the future of the businesses by making well-informed business decisions.Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
The forecast period 2023-2030 is expected to be great for the Card and Board Games market which will be the face changer for the Consumer Goods industry. The users are increasing day by day which is increasing sales, import, export, revenue, and CAGR values. Summary
The report moreover comprises of the market drivers and limitations which may be gotten from a SWOT assessment of the Card and Board Games market. Top players and types are taking actions alongside inclinations, stock dispatches, acquisitions, consolidations, joint endeavors, and forceful research inside the Card and Board Games market. A change was seen inside the CAGR ranges in the memorable year 2023, the base year 2023 and the CAGR ranges are likewise certain to exchange inside the estimate years 2023-2030.
The cost investigation of the Card and Board Games Market has been performed while keeping in view work cost, producing costs, and crude materials and their market fixation rate, providers, and value pattern. Different factors, for example, downstream purchasers, Supply chain, and sourcing methodology have been evaluated to give a total and top to bottom perspective on the market. Purchasers of the report will likewise be presented to an investigation on market situating with elements, for example, brand procedure, target customer, and value technique mulled over.
The Top Key Players include:
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger Global Card and Board Games Market Key Segments: On the Basis of Type:
Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs On the Basis of Application:
Offline Retail
Online Retail
The report conveys the entirety of current realities about market definition, orders, applications, and commitment for the Card and Board Games market that are basic to be victorious inside the market. The principle motivation behind this report is to give a development map with respect to the activities taken by central participants of the Card and Board Games market like item dispatches, joint endeavors, propensities, consolidations, and acquisitions which is influencing the Card and Board Games market and Consumer Goods undertaking in general and furthermore influencing the business, import, fare, income and CAGR values.
By Region:
North America
By Country (US, Canada, Mexico)
By Component
By System
By Application
Western Europe
By Country (Germany, UK, France, Italy, Spain, Rest of Western Europe)
By Component
By System
By Application
Eastern Europe
By Country (Russia, Turkey, Rest of Eastern Europe)
By Component
By System
By Application
Asia Pacific
By Country (China, Japan, India, South Korea, Australia, Rest of Asia Pacific)
By Component
By System
By Application
Middle East
By Country (UAE, Saudi Arabia, Qatar, Iran, Rest of Middle East)
By Component
By System
By Application
Rest of the World
By Region (South America, Africa)
By Component
By System
By Application
The study objectives of global market research report:
To analyze the global Card and Board Games market on the basis of several business verticals such as drivers, restraints, and opportunities
It offers detailed elaboration on the global competitive landscape
To get an informative data of various leading key industries functioning across the global regions
It offers qualitative and quantitative analysis of the global Card and Board Games market
It offers all-inclusive information of global market along with its features, applications, challenges, threats, and opportunities
The major key questions addressed through this innovative research report:
What are the major challenges in front of the global Card and Board Games market?
Who are the key vendors of the global Card and Board Games market?
What are the leading key industries of the global Card and Board Games market?
Which factors are responsible for driving the global Card and Board Games market?
What are the key outcomes of SWOT and Porter\'s five analysis?
What are the major key strategies for enhancing global opportunities?
What are the different effective sales patterns?
What will be the global market size in the forecast period?
COVID-19 Impact
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Card and Board Games market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
Any special requirements about this report, please let us know and we can provide custom report.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Card and Board Games Market Size Growth Rate by Type (2023 - 2030)
1.3.2 Tabletop
1.3.3 Card and Dice Games
1.3.4 Collectible Card Games
1.3.5 Miniature Games
1.3.6 RPGs
1.4 Market Segment by Application
1.4.1 Global Card and Board Games Market Share by Application (2023 - 2030)
1.4.2 Offline Retail
1.4.3 Online Retail
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Card and Board Games Market Size
2.1.1 Global Card and Board Games Revenue 2015-2030
2.1.2 Global Card and Board Games Sales 2015-2030
2.2 Card and Board Games Growth Rate by Regions
2.2.1 Global Card and Board Games Sales by Regions 2015-2020
2.2.2 Global Card and Board Games Revenue by Regions 2015-2020
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Card and Board Games Sales by Manufacturers
3.1.1 Card and Board Games Sales by Manufacturers 2015-2020
3.1.2 Card and Board Games Sales Market Share by Manufacturers 2015-2020
3.2 Revenue by Manufacturers
3.2.1 Card and Board Games Revenue by Manufacturers (2018-2022)
3.2.2 Card and Board Games Revenue Share by Manufacturers (2018-2022)
3.2.3 Global Card and Board Games Market Concentration Ratio (CR5 and HHI)
3.3 Card and Board Games Price by Manufacturers
3.4 Key Manufacturers Card and Board Games Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Card and Board Games Market
3.6 Key Manufacturers Card and Board Games Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Tabletop Sales and Revenue (2018-2022)
4.1.2 Card and Dice Games Sales and Revenue (2018-2022)
4.1.3 Collectible Card Games Sales and Revenue (2018-2022)
4.1.4 Miniature Games Sales and Revenue (2018-2022)
4.1.5 RPGs Sales and Revenue (2018-2022)
4.2 Global Card and Board Games Sales Market Share by Type
4.3 Global Card and Board Games Revenue Market Share by Type
4.4 Card and Board Games Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Card and Board Games Sales by Application
6 United States
6.1 United States Card and Board Games Breakdown Data by Company
6.2 United States Card and Board Games Breakdown Data by Type
6.3 United States Card and Board Games Breakdown Data by Application
7 European Union
7.1 European Union Card and Board Games Breakdown Data by Company
7.2 European Union Card and Board Games Breakdown Data by Type
7.3 European Union Card and Board Games Breakdown Data by Application
8 China
8.1 China Card and Board Games Breakdown Data by Company
8.2 China Card and Board Games Breakdown Data by Type
8.3 China Card and Board Games Breakdown Data by Application
9 Rest of World
9.1 Rest of World Card and Board Games Breakdown Data by Company
9.2 Rest of World Card and Board Games Breakdown Data by Type
9.3 Rest of World Card and Board Games Breakdown Data by Application
9.4 Rest of World Card and Board Games Breakdown Data by Countries
9.4.1 Rest of World Card and Board Games Sales by Countries
9.4.2 Rest of World Card and Board Games Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Asmodee Editions
10.1.1 Asmodee Editions Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Card and Board Games
10.1.4 Card and Board Games Product Introduction
10.1.5 Asmodee Editions Recent Development
10.2 Goliath B.V.
10.2.1 Goliath B.V. Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Card and Board Games
10.2.4 Card and Board Games Product Introduction
10.2.5 Goliath B.V. Recent Development
10.3 Grand Prix International
10.3.1 Grand Prix International Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Card and Board Games
10.3.4 Card and Board Games Product Introduction
10.3.5 Grand Prix International Recent Development
10.4 Hasbro
10.4.1 Hasbro Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Card and Board Games
10.4.4 Card and Board Games Product Introduction
10.4.5 Hasbro Recent Development
10.5 Ravensburger
10.5.1 Ravensburger Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Card and Board Games
10.5.4 Card and Board Games Product Introduction
10.5.5 Ravensburger Recent Development
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Card and Board Games Sales Channels
11.2.2 Card and Board Games Distributors
11.3 Card and Board Games Customers
12 Market Forecast
12.1 Global Card and Board Games Sales and Revenue Forecast 2023 - 2030
12.2 Global Card and Board Games Sales Forecast by Type
12.3 Global Card and Board Games Sales Forecast by Application
12.4 Card and Board Games Forecast by Regions
12.4.1 Global Card and Board Games Sales Forecast by Regions 2023 - 2030
12.4.2 Global Card and Board Games Revenue Forecast by Regions 2023 - 2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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