VR Equipment Market by Manufacturers, Regions(Europe, Asia Pacific, North America and South America), Type and Application, Forecast to 2030 (Recession Impact Analysis)
ID : MRU_
85727 | Date :
Jan, 2023 | Pages :
160 | Region : Global |
Publisher : MRU
The Global VR Equipment Market had reached xxx million USD with a CAGR xx from 2018-2022. Later on, it will go to xxx million USD in 2023 with a CAGR xx % from 2023 - 2030.
In the global VR Equipment Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
This report focuses on VR Equipment volume and value at the global level, regional level and company level. From a global perspective, this report represents overall VR Equipment market size by analysing historical data and future prospect. In Market segmentation by manufacturers, the report covers the following companies- Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types : Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others In Market segmentation by applications : Educational
Industrial
Medical
Entertainment
Others The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the VR Equipment Market for the forecast period 2023 - 2030?
• What are the driving forces in the VR Equipment Market for the forecast period 2023 - 2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the VR Equipment industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
Executive Summary
1 Industry Overview of VR Equipment
1.1 Definition of VR Equipment
1.2 VR Equipment Segment by Type
1.2.1 Global VR Equipment Production Growth Rate Comparison by Types (2018-2030)
1.2.2 Head Mounted Displays
1.2.3 Head Trackers
1.2.4 Motion Trackers
1.2.5 3D Controllers
1.2.6 Data Gloves
1.2.7 Haptic Devices
1.2.8 Others
1.3 VR Equipment Segment by Applications
1.3.1 Global VR Equipment Consumption Comparison by Applications (2018-2030)
1.3.2 Educational
1.3.3 Industrial
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Others
1.4 Global VR Equipment Overall Market
1.4.1 Global VR Equipment Revenue (2018-2030)
1.4.2 Global VR Equipment Production (2018-2030)
1.4.3 North America VR Equipment Status and Prospect (2018-2030)
1.4.4 Europe VR Equipment Status and Prospect (2018-2030)
1.4.5 China VR Equipment Status and Prospect (2018-2030)
1.4.6 Japan VR Equipment Status and Prospect (2018-2030)
1.4.7 Southeast Asia VR Equipment Status and Prospect (2018-2030)
1.4.8 India VR Equipment Status and Prospect (2018-2030)
2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of VR Equipment
2.3 Manufacturing Process Analysis of VR Equipment
2.4 Industry Chain Structure of VR Equipment
3 Development and Manufacturing Plants Analysis of VR Equipment
3.1 Capacity and Commercial Production Date
3.2 Global VR Equipment Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of VR Equipment
3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
4.1 VR Equipment Production and Capacity Analysis
4.2 VR Equipment Revenue Analysis
4.3 VR Equipment Price Analysis
4.4 Market Concentration Degree
5 VR Equipment Regional Market Analysis
5.1 VR Equipment Production by Regions
5.1.1 Global VR Equipment Production by Regions
5.1.2 Global VR Equipment Revenue by Regions
5.2 VR Equipment Consumption by Regions
5.3 North America VR Equipment Market Analysis
5.3.1 North America VR Equipment Production
5.3.2 North America VR Equipment Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America VR Equipment Import and Export
5.4 Europe VR Equipment Market Analysis
5.4.1 Europe VR Equipment Production
5.4.2 Europe VR Equipment Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe VR Equipment Import and Export
5.5 China VR Equipment Market Analysis
5.5.1 China VR Equipment Production
5.5.2 China VR Equipment Revenue
5.5.3 Key Manufacturers in China
5.5.4 China VR Equipment Import and Export
5.6 Japan VR Equipment Market Analysis
5.6.1 Japan VR Equipment Production
5.6.2 Japan VR Equipment Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan VR Equipment Import and Export
5.7 Southeast Asia VR Equipment Market Analysis
5.7.1 Southeast Asia VR Equipment Production
5.7.2 Southeast Asia VR Equipment Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia VR Equipment Import and Export
5.8 India VR Equipment Market Analysis
5.8.1 India VR Equipment Production
5.8.2 India VR Equipment Revenue
5.8.3 Key Manufacturers in India
5.8.4 India VR Equipment Import and Export
6 VR Equipment Segment Market Analysis (by Type)
6.1 Global VR Equipment Production by Type
6.2 Global VR Equipment Revenue by Type
6.3 VR Equipment Price by Type
7 VR Equipment Segment Market Analysis (by Application)
7.1 Global VR Equipment Consumption by Application
7.2 Global VR Equipment Consumption Market Share by Application (2018-2022)
8 VR Equipment Major Manufacturers Analysis
8.1 Starbreeze
8.1.1 Starbreeze VR Equipment Production Sites and Area Served
8.1.2 Starbreeze Product Introduction, Application and Specification
8.1.3 Starbreeze VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.1.4 Main Business and Markets Served
8.2 Google
8.2.1 Google VR Equipment Production Sites and Area Served
8.2.2 Google Product Introduction, Application and Specification
8.2.3 Google VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.2.4 Main Business and Markets Served
8.3 Vuzix
8.3.1 Vuzix VR Equipment Production Sites and Area Served
8.3.2 Vuzix Product Introduction, Application and Specification
8.3.3 Vuzix VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.3.4 Main Business and Markets Served
8.4 HTC
8.4.1 HTC VR Equipment Production Sites and Area Served
8.4.2 HTC Product Introduction, Application and Specification
8.4.3 HTC VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.4.4 Main Business and Markets Served
8.5 Sony
8.5.1 Sony VR Equipment Production Sites and Area Served
8.5.2 Sony Product Introduction, Application and Specification
8.5.3 Sony VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.5.4 Main Business and Markets Served
8.6 Microsoft
8.6.1 Microsoft VR Equipment Production Sites and Area Served
8.6.2 Microsoft Product Introduction, Application and Specification
8.6.3 Microsoft VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.6.4 Main Business and Markets Served
8.7 Meta
8.7.1 Meta VR Equipment Production Sites and Area Served
8.7.2 Meta Product Introduction, Application and Specification
8.7.3 Meta VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.7.4 Main Business and Markets Served
8.8 Freefly
8.8.1 Freefly VR Equipment Production Sites and Area Served
8.8.2 Freefly Product Introduction, Application and Specification
8.8.3 Freefly VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.8.4 Main Business and Markets Served
8.9 Oculus
8.9.1 Oculus VR Equipment Production Sites and Area Served
8.9.2 Oculus Product Introduction, Application and Specification
8.9.3 Oculus VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.9.4 Main Business and Markets Served
8.10 Samsung
8.10.1 Samsung VR Equipment Production Sites and Area Served
8.10.2 Samsung Product Introduction, Application and Specification
8.10.3 Samsung VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2018-2022)
8.10.4 Main Business and Markets Served
8.11 Vive
8.12 Avegant
8.13 Razer
8.14 Zeiss
8.15 VisusVR
8.16 FOVE
9 Development Trend of Analysis of VR Equipment Market
9.1 Global VR Equipment Market Trend Analysis
9.1.1 Global VR Equipment Market Size (Volume and Value) Forecast 2023 - 2030
9.2 VR Equipment Regional Market Trend
9.2.1 North America VR Equipment Forecast 2023 - 2030
9.2.2 Europe VR Equipment Forecast 2023 - 2030
9.2.3 China VR Equipment Forecast 2023 - 2030
9.2.4 Japan VR Equipment Forecast 2023 - 2030
9.2.5 Southeast Asia VR Equipment Forecast 2023 - 2030
9.2.6 India VR Equipment Forecast 2023 - 2030
9.3 VR Equipment Market Trend (Product Type)
9.4 VR Equipment Market Trend (Application)
12 Conclusion
13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer
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